![]() Reflect would be better against any other physical attacks, although substitute would be great for the predicted explosion. ![]() But then he will have Recover, Reflect, Substitute, leaving him with little role as a team player, and is quite useless full stop. It doesn't help against Exegggutors that have Double-Edge or any other strong enough physical move, unless Alakazam also has Reflect. But it's main usage in Stadium is to block status.īut is it really that good at this role? Alakazam with substitute helps against Chansey, but ends up recovering all the time, meaning he is less likely to hax her with special falls and just end up running out of PP for substitute. Substitute can also protect against critical hits like it does with status, particularly when you are resting. So substitute can be good for restoring health with less fear of status, or resting with more HP when you wake up, or those odd situations where if you have it then it's great. Now with substitute, Rhydon has 4 attempts to hope Starmie fully paralyses, instead of 1, meaning that Rhydon now has about 76% chance of winning. The chance of this happening is about 25%. Without substitute, you have to hope Starmie gets fully paralysed after your 1st Earthquake, so you can finish her with a 2nd. At 89%, Starmie is guarenteed to be killed in 2 hits by Rhydon's Earthquake (hence why I chose that number). Imagine they have surf, so it will kill Rhydon in one hit. Imagine your last pokemon is a fully healthy Rhydon, and their last pokemon is a paralysed Starmie at 89% HP. I'm not going to list them all here, but I will go through an example. There are many times when substitute could put you in a favourable position with a bit of luck. Things get more complicated when you look into situations where opponents are status'd. So far I have only considered substitute against non-status'd opponents. Of course you could just rest without substitute, and in some situations that would be better, but substitute is good for situations where you would end up with more HP after waking up than you would have had without it, or even possibly still having a substitute when you wake up! Between 25% and 50%, a faster user can still gain an advantage if they receive less than 25% damage per turn. However, at 50%, these figures rise to (less than) 25% for both faster and slower users. For a pokemon at full health, using substitute and rest would only give you an advantage if they deal less than 6.25% damage per turn assuming you are faster, and 8+1/3% damage per turn if you are slower. Theoretically, the same situation also applies to rest, but this requires a different amount of maximum damage depending on the current HP of the user. The down side is that this only works if they deal less than 25% damage per turn. But substitute gives the advantage of being resistant to status while you're healing. It is true that a recovery move alone does this job, even if the damage dealt is just under 50%. If the user is not at full health, then this effectively restores your HP. If the opponent deals less than 25% damage each turn, then the user can substitute and recover at least once until the substitute is broken. However, when the user has recover/softboiled, things get more interesting. But then x(z-1) > 25 is impossible, so y(z-1)/25 is never better than y/x. Note that z is less than or equal to 25/x +1, so z-1 is less than or equal to 25/x. Is this better than the previous y/x? Well it is if (z-1)/25 > 1/x, or x(z-1) > 25. So the total damage you deal to them is y(z-1), while they deal 25% damage to you. So it takes them z turns to break the substitute, effectively dealing 25% damage to you, while you get z-1 attacks on them (because one turn was used to make the substitute). This is the number of turns it will take to break the substitute. With substitute, they need to deal total damage greater then or equal to 25% to break the substitute. So the ratio of damage dealt to damage received is y/x. Then without substitute, you will deal y damage, and they will deal x amount of damage, per turn. ![]() ![]() Let x and y equal the amount of damage you receive and deal respectively, as percentages of the pokemon's HP who take the attack. ![]() In a 1vs1 situation where only damage dealing moves are dealt, with no secondary effects, substitute is never advantageous. Substitute sacrifices 25% of your maximum HP to create a dummy pokemon with HP equal to the amount sacrificed, which absorbs all attacks aimed at you. Substitute now blocks all status ailments, which is the new attraction of using it compared to in RBY Cart. With Stadium "fixing" the mechanics of substitute, it is now all of a sudden a move to consider on a lot of pokemon. ![]()
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